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Wargame

73 bytes added, 04:49, 31 January 2011
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Due to the open nature of the network, students can practice their network penetration skills in a real life environment. When a player successfully attacks a machine, he/she will have to switch hats and begin defending the target from others. Due to this game dynamic, students will develop offensive and defensive network security skills. Furthermore, as players exploit the targets and attempt to lock down the computer, the dynamics of the environment will change requiring students to adapt and keep an open mind.
To give players incentive to attack and then secure the targets, there is a scoring system in place to award points to whoever controls a box. Players are encouraged to work in teams to share the point distribution. Periodically the wargame referees will step in and replace or reconfigure the targets and reset the points to keep the game exciting and interesting for all players.
== Current Round ==
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